Apr 26, 2009, 09:28 PM // 21:28
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#1
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Jungle Guide
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Zaishen Rewards just don't seem worth it...
Most of them don't seem worth the time, especially the silver and copper rewards. For example a superior identification kit costs 500g, but 80 copper coins,which is basically a mission/30mins of work, it's just not worth it as that 500g can be gotten in a few mins. And normal tomes are worth 100 coppers that drop like hell through farming, a z-key which can be obtained much easier through doing some pvp costs a whole gold coin, that's 500 coppers. It just seems coutner productive as much of these 'rewards' can be obtained through easier options, especially the tomes.
I propose the costs, mainly for the lower classed rewards, are reduced.
P.S This is not Q.Qing at the update, I love it and think the Z-quest idea should be carried to GW2, it just seems slightly counter productive at the moment.
Last edited by Xsiriss; Apr 26, 2009 at 09:42 PM // 21:42..
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Apr 26, 2009, 09:43 PM // 21:43
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#2
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Jungle Guide
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
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/notsigned, it's like those kournan coins and trade contracts they hand out for elonian quests, the onlything worth cashing in those for is either the gems or superior salvage kit, but you can still get a varriety of items if that's what you want. It's just a different form of currency(since you can't trade the coins anyway).
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Apr 26, 2009, 09:47 PM // 21:47
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#3
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Consider those who think Hard mode is "too hard" or those who don't PvP(often one and the same). These players now have an alternate means of acquiring tomes and Z keys.
They may tweak the numbers in the future; it's too early to tell.
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Apr 26, 2009, 10:02 PM // 22:02
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#4
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Wilds Pathfinder
Join Date: Jul 2008
Location: Wales
Guild: Order of the Azurelight[OA]
Profession: E/
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I don't do the quests thinking about the reward at the end, i just like an incentive to replay old quests, and slowly but surely its getting me to do HM missions and aim for bonus.
I do think the prices for stuff is abit steep but i don't care. leave em alone IMO.
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Apr 26, 2009, 10:23 PM // 22:23
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#5
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I see the problem in the prices of some items in the collectors.
Things like the Everlasting crate of fireworks are fine, but others are not.
You just have to compare with the cost of pet unlocking.
You make one mission, get 50copper, and can unlock one normal pet.
The legendary Moss Spider costs just 5 gZCoins. And once unlocked, it is unlocked for the ENTIRE account.
Then you can either evolve it yourself, or spend just a few more silver coins to get it to max tier.
Prices for pets are just fine. I would say they are perfect.
But a Heavy pack, that is used for a single character, costs 20 gCoins.
Even the Rainbow Phoenix costs less than that.
They need some rebalancing.
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Apr 27, 2009, 03:04 AM // 03:04
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#6
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Jungle Guide
Join Date: Jul 2008
Location: みやき町
Profession: Mo/A
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I don't mind the low quality of the items, it's all for fun anyways. I can't imagine anyone relying on the zenshin coins to get anything worthwhile. But to get 100gold coins, you need 50,000 copper coins(50 copper = 1 silver, 10 silver = 1 gold, you want 100gold, simple arithmetic). The ratio is too big imo, i don't mean making getting gold coins easier, but 100 gold = 5000 copper would be a nice ratio, 50,000 is just waaaaay too much.
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Apr 27, 2009, 03:51 AM // 03:51
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#7
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Lion's Arch Merchant
Join Date: Dec 2007
Location: Missouri
Profession: R/A
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So what items are worth it? Moss Spider and Fireworks? Too bad I used up like 100 on Identification Kits. XD Are they gonn ahave these quests everyday?
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Apr 27, 2009, 03:55 AM // 03:55
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#8
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Jungle Guide
Join Date: Jul 2008
Location: みやき町
Profession: Mo/A
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Items like different forms of tonics, things that people can use and say "Wow, this is fun!"
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Apr 27, 2009, 03:55 AM // 03:55
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#9
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Lion's Arch Merchant
Join Date: Dec 2007
Location: Missouri
Profession: R/A
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Oh. XD What is a moss spider...?
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Apr 27, 2009, 04:11 AM // 04:11
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#10
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Academy Page
Join Date: Jul 2006
Profession: R/
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It's a pet that every ranger saw in pre-sear and wanted to cap but hasn't been able to for the past 4 years.
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Apr 27, 2009, 04:42 AM // 04:42
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#11
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Forge Runner
Join Date: Sep 2007
Location: Italy
Guild: Spirits From Hell [SH]
Profession: E/P
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I like this system of rewards.
Most of ppl just want easy things, easy titles and easy farming. This is a no-grinded reward system
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Apr 27, 2009, 05:01 AM // 05:01
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#12
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Frost Gate Guardian
Join Date: Sep 2007
Profession: Me/A
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If anet want to do something right, they need to make sure that coins STAY UNTRADABLE.
But I agree. The rewards are kinda lame. Once everyone gets their heavy pack, there will be no incentive to continue doing the quests.
Everlasting tonics should be at the gold trader, as well as exclusive gold weapons that are customized for the character that gets them. Even minipets would be a great addition. Just something you can't get anywhere else in game. Otherwise the update (like everything else of late) will be fun for a few weeks, then die into nothingness.
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Apr 27, 2009, 05:25 AM // 05:25
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#13
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Raged Out
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They are rewards nevertheless.
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Apr 27, 2009, 06:01 AM // 06:01
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#14
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Wilds Pathfinder
Join Date: Jul 2008
Location: Sen'jin Village
Guild: The Infamous Cake Bandits [cake]
Profession: Mo/W
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I approve of the new system. Although I would like to see the costs rebalanced and some more stuff added. Its a good way to get random stuff, and I agree that weapons and the like should never appear at the zaishen trader, thats like slapping a price tag on them. Zaishen rewards should just be like it is now, stuff that doesnt really affect that game majorly. It lets poor people get tomes which i approve of.
Beyond this lets not forget the effect of the quests, especially for PvP. While many will disapprove, I like the changes, I went to TA the other day and boy was I surprised, 4 districts! on a normal day TA struggles to have 5 ppl in it. It will be the same for other forms of PvP, its bringing new people into it and old ppl back, even for a short while . I dont agree with the "omg its overrun with noobs now" type people, now people have a reason to try pvp they never could before, and I think its great! New life is coming to PvP!! oh yeah and the PvE ones are good too I guess.
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Apr 27, 2009, 07:36 AM // 07:36
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#15
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Lion's Arch Merchant
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The price for some things is fine, but for some others...
Equipment Bags, Eternal Crate of Fireworks, even tomes... that' ok.
But...
A 1 point party item for 30 coppers and 10 golds?
A guild wanted me to go to Kanaxai HM again (no, please) for the reward...
175 coppers for Kanaxai HM ---> less then 6 party points.
Seriously. Some "prices" need to be retought.
Maybe 10 coppers and 5 golds for those items is better.
This is the only tiny flaw i find in this great update.
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Apr 27, 2009, 09:07 AM // 09:07
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#16
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Furnace Stoker
Join Date: Sep 2007
Location: PoznaĆ, UTC+1
Guild: We Are From Poland [Pol]
Profession: N/A
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it's all about that 15 gold coin Backpack, innit? So let's just chill and wait till we accumulate 7500 copper coins to grab it. The rest of the rewards is merely a waste of coins.
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Apr 27, 2009, 05:39 PM // 17:39
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#17
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Academy Page
Join Date: Feb 2007
Guild: The Almighty Spartans [Spar]
Profession: R/Me
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I love the idea of being able to trade Zcoins for exclusive minipets and other items unobtainable elsewhere. The packs are good, fireworks are good, moss spider is epic, everything else is just meh. Minipets and perhaps even special headgear/gloves/whatever would be soooooo coooooool.
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Apr 27, 2009, 07:58 PM // 19:58
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#19
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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At least there should be a minimum per quest in hard mode.
Even if a Boss is relatively Easy, you have to get there first most of the time. They should count also the travel to the boss.
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